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1. Are these modules functionally identical? - in Ships and Modules [original thread]
I have extremely bad eyesight, so please don't flame me for asking a question that may be obvious to most of you. :) Are the Centii A-Type Small Armor Repairer and Corpii A-Type Small Armor Repairer effectively the same for all practical purposes...
- by The Larold - at 2017.07.27 14:35:12
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2. Blood Agent burner - getting creamed in spite of guides and skills - in Missions & Complexes [original thread]
Chainsaw Plankton wrote: I fully recommend the cap stable fit it's all of a 5 dps difference, totally worth it to take all the micro management out of the fight. Warp in lock the burner, keep range, turn on all the mods, and go get a drink. If ...
- by The Larold - at 2017.07.27 14:09:30
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3. Blood Agent burner - getting creamed in spite of guides and skills - in Missions & Complexes [original thread]
Chainsaw Plankton wrote: I fully recommend the cap stable fit it's all of a 5 dps difference, totally worth it to take all the micro management out of the fight. Warp in lock the burner, keep range, turn on all the mods, and go get a drink. If ...
- by The Larold - at 2017.07.27 13:06:21
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4. Is /copyships broken? - in Test Server Feedback [original thread]
EDIT: Sorry. Apparently I didn't wait long enough for the copy to take effect. My bad. I'm not sure how to delete a post. :) I read up on the SiSi commands here , but I might not be understanding something. I ran /copyships from the chat window...
- by The Larold - at 2017.07.27 01:22:01
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5. Blood Agent burner - getting creamed in spite of guides and skills - in Missions & Complexes [original thread]
Ploing wrote: why dont you use zekir-¦s ...or was it from zarek? med cap build ? [Wolf, huehue cap build] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Thermal Plating Navy Micro Auxiliary Power Core Coreli A-Type Small Armor Repairer 'C...
- by The Larold - at 2017.07.26 18:23:40
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6. Blood Agent burner - getting creamed in spite of guides and skills - in Missions & Complexes [original thread]
I've tried the Blood agent burner mission a few times now, and am getting my *ss handed to me. I am confident my skills aren't the problem. I've closely followed Anize's blitzing guide here and also studied this guy's experience . One very...
- by The Larold - at 2017.07.26 14:57:49
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7. Curious about faction modules. - in Test Server Feedback [original thread]
zitellona wrote: The Larold wrote: Hi! I noticed faction modules aren't available for easy purchase on the test server, which is totally fine. But what confuses me is that they are still available as market orders. Since ISK is effectively ...
- by The Larold - at 2017.07.25 14:48:21
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8. Any good place to discover old module names? - in Ships and Modules [original thread]
I am currently trying to confirm my suspicion that the old module name 'Fleeting Propulsion Inhibitor I' became, at some point, 'Fleeting Compact Stasis Webifier'. This has proven surprisingly difficult via Google to get an authoritative answer. ...
- by The Larold - at 2017.07.24 15:10:34
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9. Proper method to request addition to /moveme destinations? - in Test Server Feedback [original thread]
I would like to request Hek be added to the /moveme destination list. Where is the appropriate place to do this?
- by The Larold - at 2017.07.24 14:26:22
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10. Curious about faction modules. - in Test Server Feedback [original thread]
Hi! I noticed faction modules aren't available for easy purchase on the test server, which is totally fine. But what confuses me is that they are still available as market orders. Since ISK is effectively unlimited on the test server, it seems li...
- by The Larold - at 2017.07.24 14:20:22
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11. Team burners: your RNG experience? - in Missions & Complexes [original thread]
Muffinmixer wrote: You were a bit unlucky there, but congrats on getting your first drop! You can expect a Faction drop from 1 in every 20 Agent or Team burner. It used to be twice that rate, but I think CCP flipped a switch by accident in one...
- by The Larold - at 2017.07.09 18:09:54
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12. Team burners: your RNG experience? - in Missions & Complexes [original thread]
I was pleasantly surprised to find a 14mil faction module in one of the team burner ships (the completion trigger() I faced last night. I've done about 100 team burners so far, so I was just curious if you would view this as good, typical, or unl...
- by The Larold - at 2017.07.08 18:15:14
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13. Modules not properly deactivating. - in Test Server Feedback [original thread]
Wombat65Au Egdald wrote: I had the same thing happen to me several times this weekend with mid and low slot active modules. I'd activate a module, and when I tried to deactivate it I'd get a message that the module was already active and it jus...
- by The Larold - at 2017.06.26 11:26:09
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14. Anyone else notice 'Look At' zooming out early again? - in EVE General Discussion [original thread]
I filed a bug report, but wanted to check here to see if anyone else is having this problem. Sometime maybe in the last year or two, Eve was updated so that when you had selected 'Look At' for a ship, and then the ship was destroyed, the camera w...
- by The Larold - at 2017.06.26 11:23:42
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15. Modules not properly deactivating. - in Test Server Feedback [original thread]
Hello! First things first - while experiencing this problem, I have confirmed my client is connected just fine. I can issue movement commands to my ship, I can view market info, etc. Often times when clicking active modules in my low or mid slot...
- by The Larold - at 2017.06.25 09:20:15
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16. Loading fits needs some love. (Bug and improvements) - in Issues, Workarounds & Localization [original thread]
Three things I'd like to bring up on loading fits. One is a definite bug, and I've filed a support request ticket on this. Two are what I consider definite needed improvements, but don't _quite_ make it to the bug category. Here goes. I am a miss...
- by The Larold - at 2017.06.15 15:24:11
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17. Am I misunderstanding 'use combat music' setting? - in EVE New Citizens Q&A [original thread]
Chainsaw Plankton wrote: that sounds like the dynamic music option. Might want to check the "Override dynamic music with Classic EVE music" box I'm sorry. I should have also mentioned that I have Override dynamic music with Classic EVE music...
- by The Larold - at 2017.06.14 20:22:47
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18. Am I misunderstanding 'use combat music' setting? - in EVE New Citizens Q&A [original thread]
Right now 'Use combat music' is OFF in my settings. However, when I run NPC missions and activate gates, many times the music switches to the more aggressive stuff. ("Remember back when I said yo?" No. No I don't remember.) How do I keep this fro...
- by The Larold - at 2017.06.14 20:01:22
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19. Legally blind player needs help with audio features. - in EVE General Discussion [original thread]
Thanks for the article pointers - that totally answers my question. What I really appreciate is that CCP took the time to list the mappings from old sound category into the new sound categories.
- by The Larold - at 2017.06.13 20:18:23
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20. Legally blind player needs help with audio features. - in EVE General Discussion [original thread]
Sorry if this isn't the right forum. Sometime in the past 4-8 months, I remember finding this outstanding set of audio features where I could get super-fine-grained control over the volumes of specific events / actions in eve. It was way beyond ...
- by The Larold - at 2017.06.13 17:14:00
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